Test Sequences

All the little soldiers are snapped together, and today I have been working on test sequences. These will help me determine how best to shoot the scenes I want, and what kind of movement will work for these figures.

Here are a few of my results:

The Trylobite sequence

Trylobite head movement/ speaking sequence:

Random movement sequence on a soldier:

And test fighting movement:

These weren’t meant to be perfect. They were meant to test movement. I think it’ll be cool though. Looks like everything works. I still want to do test sequences for Raptillion and adding more soldiers in a battle scene. I also need to get a set built and do some test sequences in it. I will post video of it when it is done.

Back to work!

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